Research and Development on Learning Support Environment

The term "developmental research on learning support environments" seems to cover a very wide range of fields, so we will focus on the use of information and communication technology (ICT) in the case of learning support environments. Nevertheless, the development of environments includes software such as systems and applications as well as hardware such as devices, including LMS, e-portfolio, rich client, mobile, virtual reality, simulation, electronic notebooks and blackboards, remote collaborative systems, automatic classrooms, and other devices. Archiving systems: ..... and there is a wide range of software, hardware, and combinations of software, hardware, and combinations of software and hardware "that can be used in a learning support environment," and the technology on which they are based varies widely.

This time, we have adopted a new paper on "Ubiquitous Computing" [2,3], which has attracted a great deal of attention due to the explosive spread of mobile phones, etc., and a new paper on "SCORM" [4-8], a standardization technology for content distribution and reuse, which is very important for the expansion and establishment of e-learning. In this paper, we have decided to do the following. The author of this paper is Dr. Nakabayashi and his colleagues, who are the leading experts on SCORM in Japan, and it is an original paper published in the IEICE journal with high academic value.

This paper presents the development of a learning environment for sharing learning materials and learning history from both PCs and mobile phones, where the learning history of both is integrated on the LMS using SCORM 2004, and the LMS does not have to be a specific one because it uses SCORM. All you have to do is support the standard SCORM2004. (Not many LMSs have yet supported SCORM2004, but it's probably only a matter of time.)

As for mobile learning, it is considered from a broad perspective, from devices to distributed cooperative learning, teaching material delivery, etc. Especially for SCORM, the author's deep knowledge as a leading expert on the subject makes it impossible to understand everything while reading it, unless you have a deep basic knowledge of the subject, you will not be able to read it within the standard study time of 4 to 5 hours However, I would like you to focus on the structure, novelty, and importance of the paper as a whole, rather than consulting the references in depth, as this will not prevent you from reading it.

As indicated in the task discussion, through this session of study, we made a list of what we found out and what we wondered about, and then conducted a survey of what we found out, under the three headings "What we found out," "What we wondered about," and "Results of the survey," and then to the discussion Writing. The results of the survey do not require in-depth reference to academic journals, as indicated earlier, but should be considered on that basis, including web URLs, as well as source information.

Required reading

[1]
Kiyoshi Nakabayashi, Masanobu Hosokawa, Taichi Kawakami, Taichi Sato, Keizou Nagaoka(2008)Design and Implementation of a Mobile Learning Environment Extending SCORM 2004, Transactions of the Institute of Electronics, Information and Communication Engineers D, J91-D(2), pp.143-151
(We have mailed this paper, but if you are a member of the Information and Systems (D) Society in the Institute of Electronics, Information and Communication Engineers(IEICE), you will have it on hand.) http://search.ieice.org/bin/summary.php?id=j91-d_2_143&category=D&year=2008&lang=J&abst=&auth=1

References

[2]
Omnipresence @ Wikipedia (Redirected from Ubiquitous) http://en.wikipedia.org/wiki/Ubiquitous

[3]
Ubiquitous computing @ Wikipedia https://en.wikipedia.org/wiki/Ubiquitous_computing

[4]
Kiyoshi Nakabayashi, Yasutaka Shimizu, Tsuneo Yamada(2006)New Trends in Development and Practice of e-Learning Technology Standardization . Journal of Japanese Society for Artificial Intelligence,21(1),92-98 (2006)[in japanese]
CiNii

[5]
SCORM@e-LEARNING CONSORTIUM JAPAN (broken link)

[6]
SCORM @ Advanced Distributed Learning (ADL) Initiative(broken link)

[7]
SCORM @ Wikipedia http://en.wikipedia.org/wiki/SCORM

[8]
Advanced Distributed Learning (ADL) Initiative @ Wikipedia http://en.wikipedia.org/wiki/Advanced_Distributed_Learning

Last modified: Friday, 6 November 2020, 10:51 AM